These 2 quick demo videos show Groups being animated in Google SketchUp.
Although the motion is most noticeable, it is not strictly the position that is being animated - each Group's Transformation is being tweened from the initial to a target Transformation. This means it should be possible to tween rotation and scaling of the Group also. The rotation is also shown in the videos, but the scaling is not working yet.
The first video shows a 'quad in/out' easing, and the second a 'back in/out' easing.
The animations are slow because my computer is old.
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I can also be reached at the SketchUcation Community Forums
I can also be reached at the SketchUcation Community Forums
Updated GreyScale Plugin
Sorry for the re-post - Picasa ate my images.
I have updated my GreyScale plugin to include a new mode called "Front Face". Front Face is similar to SketchUp's Monochrom mode, except that textures remain and are color-matched to the Front Face color.
Here is a model as normally viewed.

In GreyScale mode, all in-model colors are saved, then their color values modified to a greyscale equivalent. Note the textures are still visible, but their colors have been modified to shades of grey.

Now, if we set the Face default color using the Style Dialog...

Now we switch the the plugin's Front Face mode, you can see the colors and textures all take on the same color as the Face default color set in the Style dialog. Again, very similar to SketchUp's Monochrome Face Style, but textures are kept visible.

When in either GreyScale or Front Face mode, you can right-click on a painted or textured object and Revert the material to it's original value for highlighting.

A model can be saved in either GreyScale or FrontFace mode with no problems. When re-opened, the model will be in the same mode it was saved in, so check the Mode in the menu to reset the original color values.
For FrontFace mode, once the mode is selected and the in-model colors modified, you can continue to change the Front face color without changing the in-model colors again. This way if you have elements that are untextured and uncolored, their color can be changed using the Font face default color.
I can see the use in this, but I lack the talent to demonstrate it. So here is a link to a sketchucation forum thread showing how some very talented people are using it.
Finally, with this update I have signed up with the great people at smustard.com to offer this updated version for sale at a very reasonable price.
Thank you for understanding that it takes time and effort to create these plugins.
Buy GreyScale here.
-- Jim
GreyScale
I have updated my GreyScale plugin to include a new mode called "Front Face". Front Face is similar to SketchUp's Monochrom mode, except that textures remain and are color-matched to the Front Face color.
Normal Colors and Textures
Here is a model as normally viewed.

Model in GreyScale Mode
In GreyScale mode, all in-model colors are saved, then their color values modified to a greyscale equivalent. Note the textures are still visible, but their colors have been modified to shades of grey.

Front Face Mode
Now, if we set the Face default color using the Style Dialog...

Now we switch the the plugin's Front Face mode, you can see the colors and textures all take on the same color as the Face default color set in the Style dialog. Again, very similar to SketchUp's Monochrome Face Style, but textures are kept visible.

Revert Selected Colors
When in either GreyScale or Front Face mode, you can right-click on a painted or textured object and Revert the material to it's original value for highlighting.

Notes
A model can be saved in either GreyScale or FrontFace mode with no problems. When re-opened, the model will be in the same mode it was saved in, so check the Mode in the menu to reset the original color values.
For FrontFace mode, once the mode is selected and the in-model colors modified, you can continue to change the Front face color without changing the in-model colors again. This way if you have elements that are untextured and uncolored, their color can be changed using the Font face default color.
I can see the use in this, but I lack the talent to demonstrate it. So here is a link to a sketchucation forum thread showing how some very talented people are using it.
Smustard.com
Finally, with this update I have signed up with the great people at smustard.com to offer this updated version for sale at a very reasonable price.
Thank you for understanding that it takes time and effort to create these plugins.
Buy GreyScale here.
-- Jim
Embeded 3D Models from 3D Warehouse
It is now possible to embed any 3d model on Google's 3d Wharehouse on a web page.
Here is my Spiral Stair Dynamic Component Demo. It is a try at making the handrail completely dynamic. This demo is close, but not quite there yet. And below that, the options dialog for all the stair settings.

To include a model in your web page, first visit the 3d Warehouse page for that model. Then near the bottom, click the Include link, and select the 3d Option. Copy and paste the code into your web page.
SuRDebug Update v. 1.2.47
Sketchucation member pecan has just updated his SketchUp Ruby GUI Editor/Debugger with the following upates:
Visit his Google code project here: Google Code Wiki
- Added KeyMacs text key macro recorder/player
- Added KeyBinder to define/store user hotkeys/shortcuts key definitions
- Find/Search fixes and conveniences
- Added Ruby Abbreviations code insertion (see Preferences)
- Data Tooltip fixes.
- Added Ruby Beautifier (see Tools menu)
- Many fixes to code errors and annoyances.
Visit his Google code project here: Google Code Wiki
Point Merger Tools
BTM make his Ruby debut with a neat set of tools to merge points.
Here are 2 links to the demo videos:
Merge Points
Merge to Lines
Check them out - they could save you a lot of work if you work with terrains.
Here are 2 links to the demo videos:
Merge Points
Merge to Lines
Check them out - they could save you a lot of work if you work with terrains.
City Gen SketchUp Plugin
City Gen is a SketchUp Plugin project initiated by SketchUcation moderator Remus Knowles.
Some of the initial design goals included:
The project is in the early stages, but still does a couple of useful things - mainly creating roads from color-coded lines.
City Gen is an open-source project with the code hosted using Google Code, with general discussion hosted on the SketchUcation CityGen forums. There is a City Gen Blog, too.
The model below shows a building generator module for City Gen which I am currently ironing out.
Some of the initial design goals included:
- Module design to make adding features easier.
- Rapid build-up of roads and buildings.
- Possible dynamic level-of-detail depending on proximity to an object.
The project is in the early stages, but still does a couple of useful things - mainly creating roads from color-coded lines.
City Gen is an open-source project with the code hosted using Google Code, with general discussion hosted on the SketchUcation CityGen forums. There is a City Gen Blog, too.
The model below shows a building generator module for City Gen which I am currently ironing out.
Lego Architecture
I'm sure many of you have seen the new architecture series coming from Lego.
I was curious about the size of buildings. Assuming the bricks in this image are standard bricks, then this is about the actual size of this model.


I posted a .ldr file here.
I was curious about the size of buildings. Assuming the bricks in this image are standard bricks, then this is about the actual size of this model.


I posted a .ldr file here.
SketchUp Fillet/Round-over Plugin

Fredo is working on an addition to the Round by Bezier plugin. The results look like what you would get if Follow Me worked in 3 dimensions. Can't wait.
Podium 1.7 Beta Released
A beta version of Podium version 1.7 is out. It features blurred reflections and an expanded Podium Wizard.
Get it here.
Get it here.
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