Octane Render Commercial v1.02 beta2 Released

- New Platforms:
- x64 version for MS Windows
- Apple Mac OS X Native 32bit version
(x64 is not possible due to cuda toolkit constraints at this time)

- Daylight system with sunlight and physically based sky

- Material Channels:
- bump maps (also read from OBJ MTL file)
- normal maps
- opacity (alpha) maps (also read from OBJ MTL file)
- thin film coating maps

- OBJ and Mesh import:
- Option on mesh node to relink/reload a modified OBJ mesh, keeping materials by name.
- Use of smooth groups (option in OBJ prefs panel)
- Loading/Saving of OBJ import preferences

- Universal executable for all Geforce 8000 and up,
no more separate 8000 and 9000+ executables.

- Improved User Interface scheme

- Uses new Cuda 3.0 toolkit - with new drivers
- Better UI response while rendering on single GPU systems
- Linear and Logarithmic toggle buttons for easier control of many parameters
- HDR Images (OpenEXR and HDR) now take 50% space of video memory.
- Can Zoom the render viewport using CTRL + mousewheel.
- No more need for Visual Studio redistributable package installation.


Octane Render Commercial v1.02 beta2 Released

1 comment:

Le said...

how to export from Sketchup to Octane Render to render

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