tag:blogger.com,1999:blog-29829464.post597813996478733372..comments2023-12-03T03:20:46.693-05:00Comments on SketchUp Plugins and Blog: Wavefront obj Exporter with MaterialsUnknownnoreply@blogger.comBlogger15125tag:blogger.com,1999:blog-29829464.post-44360375203347809682013-12-30T11:25:28.342-05:002013-12-30T11:25:28.342-05:00The link is broken! Please fix!The link is broken! Please fix!CuteEwokhttp://cuteewok.webs.comnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-80420243764755316962012-08-19T21:32:42.606-04:002012-08-19T21:32:42.606-04:00Thank you for this program. I downloaded it and u...Thank you for this program. I downloaded it and used it in SketchUp version #6 and I was able to export as an .obj. I found that if I exported to Bryce I didn't get the windows or door BUT if I exported to Wings3d I could alter the .obj to include the windows and doors.The3DBeginnerhttp://the3dbeginner.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-55278125692314537502011-10-17T16:24:38.945-04:002011-10-17T16:24:38.945-04:00While testing this (I too made all the changes men...While testing this (I too made all the changes mentioned on lines 62 and lines 598 - 599) I found that all solid colors are successfully imported into Blender, but textures (i.e. bricks, translucent glass,etc) are lost. Any further suggestions on mods that might retain those textures? Thanks again.<br />~jonJ. M. Strotherhttp://madutopia.comnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-80002862033803829392010-11-16T15:05:13.694-05:002010-11-16T15:05:13.694-05:00the link is now broken and will suggest the simple...the link is now broken and will suggest the simple "ObjExporter.rb". <br />"- Simple export to Wavefront .obj file. Supports v's and f's only."<br /><br />But I am interested in the exporter that exports materials as well. Can you please update link? Thank you!Unknownhttps://www.blogger.com/profile/04681311264618446937noreply@blogger.comtag:blogger.com,1999:blog-29829464.post-48576309506309238192010-02-17T17:45:41.584-05:002010-02-17T17:45:41.584-05:00Teacher - I get those warning also. But they are j...Teacher - I get those warning also. But they are just that: warnings. The export is working for me in spite of the warnings. <br /><br />Where are you saving the outpu to, and does the file exists there?Jhttps://www.blogger.com/profile/17600574635646167378noreply@blogger.comtag:blogger.com,1999:blog-29829464.post-1475541485332364472010-02-17T17:15:55.457-05:002010-02-17T17:15:55.457-05:00I have downloaded the obj exporter from here and p...I have downloaded the obj exporter from here and placed it in the plugins folder of version 5, 6.4, 7.1 and it hasnĀ“t worked at all. Can you tell me what version you are using console says.<br /><br />string pattern instead of regexp; metacharacters no longer effective<br />C:/Program Files/Google/Google SketchUp 6/Plugins/ObjExporter.rb:716: warning: string pattern instead of regexp; metacharacters no longer effective<br />C:/Program Files/Google/Google SketchUp 6/Plugins/ObjExporter.rb:716: warning: string pattern instead of regexp; metacharacters no longer effectiveThe Teacherhttps://www.blogger.com/profile/15905303986181917679noreply@blogger.comtag:blogger.com,1999:blog-29829464.post-82101193022479832362009-10-14T15:49:28.622-04:002009-10-14T15:49:28.622-04:00Found that I had to make the change to 598-599 as ...Found that I had to make the change to 598-599 as listed above and then also had to change line 62 from mapKd to map_Kd (added underscore) for a lot of things to pick up the texture.Jonhttps://www.blogger.com/profile/16397202776795754918noreply@blogger.comtag:blogger.com,1999:blog-29829464.post-74593853250271971972009-06-15T13:19:21.695-04:002009-06-15T13:19:21.695-04:00Thanks for sharing! The script works great! Than...Thanks for sharing! The script works great! Thanks anonymous for the heads up on tex coordinates.Mikehttp://www.watchmike.canoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-59228206042623058952009-06-09T21:13:44.545-04:002009-06-09T21:13:44.545-04:00where the hell do i put itwhere the hell do i put itAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-11823885842453206212009-05-30T13:22:42.290-04:002009-05-30T13:22:42.290-04:00Hi, I found a small problem in the UV coordinate e...Hi, I found a small problem in the UV coordinate export. I had to change lines 598-599 to just<br /><br />uq = (uvq.x)<br />vq = (uvq.y)<br /><br />This was only necessary with a certain method of texturing (not sure of the details) but if anyone has this problem, try changing those lines.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-67190139990206235702009-05-29T15:15:05.224-04:002009-05-29T15:15:05.224-04:00nvm, but i want to know how to texture itnvm, but i want to know how to texture itAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-15842153683089166332009-05-29T14:58:38.068-04:002009-05-29T14:58:38.068-04:00i cant get the model to show up in daz, someone on...i cant get the model to show up in daz, someone one help meAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-42507949317421826322009-04-23T11:00:00.000-04:002009-04-23T11:00:00.000-04:00@Seif :
Don't download the X-Exporter, if u want ...@Seif :<br /><br />Don't download the X-Exporter, if u want to export an OBJ-file.<br /><br />There is a link in the post to: [ ObjExporter.rb ] - use that one to download the OBJExporter :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-54604851231180852042009-04-10T06:45:00.000-04:002009-04-10T06:45:00.000-04:00Works great, thanks!Works great, thanks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29829464.post-24249762658498985162009-02-27T14:55:00.000-05:002009-02-27T14:55:00.000-05:00That exports to .x (not sure what that is) not .ob...That exports to .x (not sure what that is) not .obj. Please fix it because I want to make .obj models with textures!<BR/><BR/>ThanksAnonymousnoreply@blogger.com